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by bill-s, 2015-04-25T09:03:30.000Z
For a long time, there was really only one way to make interÂactive Web games: Flash. Like it or not, Flash had a fast drawing system. Everyone used it to create animations, point-and-click adventures and all sorts of other experiences. When browsers aligned on Web standards with HTML5, there was a veritable explosion of options for developing fast, high-quality graphics—without needing plug-ins. This article will present a small sample of drawing methods, as well as the underlying technologies and some libraries for making them easier to use.
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