Blazor Gamedev – part 11: improved assets loading

by mizrael, 2020-10-19T02:01:00.434Z

Hi All! Welcome back to part 11 of our Blazor 2d Gamedev series. Today we’re going to refactor and improve the code responsible of loading assets. Our goal is to have a centralized asset loading mechanism and avoid the hassle of having to reference all our assets in a Blazor page or component.

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