Blazor GameDev – part 9: Finite State Machine

by, 2020-08-31T01:45:50.939Z

Hi everyone! Welcome back to part 8 of our Blazor 2d Gamedev series. Today we’ll keep refactoring our last example, cleaning up the code using a Finite State Machine. As usual, you can check out the results in your browser before moving on. Use left/right arrows to move the player and the space bar to attack.

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