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Mobile Game Primer

by bill-s, 2013-02-23T08:47:00.000Z

Until recently, the performance of browser-based games for mobile devices lagged significantly behind desktop performance. If you created a Canvas-based mobile game, performance was terrible, and you needed to build your game around the limitations of the platform. Developing a usable game relied on tricks like scaling up from very low resolutions or doing partial screen updates instead of full refreshes. This meant your game’s design was limited by the platform’s weaknesses rather than your creativity.

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