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Optimizing reflection in C# via dynamic code generation

by bill-s, 2019-09-26T04:17:52.245Z

I have recently been spending a lot of time working on ComputeSharp, a .NET Standard 2.1 library written in C# 8.0 that lets you run code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. That is a somewhat unintuitive description for a library that does something conceptually simple: it runs code in parallel in a manner similar to Parallel.

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